Looking forward, as you can see, at the pictures below, virtually all the features are displayed only in a numerical value, which is not so practical for me.For example, a participant decided to pump the bow to crit and instead of the usual percent chance of critical damage, he'll see a numerical value where nothing is apparent. - STR - increases attack and defense by
Cheap Astellia Online Asper. - AGI - increases evasion and precision. - DEX - as I know that, immediately increases the damage and directly the likelihood, and, is responsible for the parameters related to physical crit. - CON - is in charge of CP and energy indicators. - INT - raises magic attack and defense. - WIS - raises magic accuracy. - KNW - responsible for the parameters associated with the crit that is magical.
There are parameters, which describe in detail how you developed your personality, I decided not to interpret all the possible points, since a lot of them are intuitive.
- Strength - increases the effectiveness of spells that are physical. - Physical Status Hit Speed - increases the precision of the status effects. - Physical Status Duration - reduces the chance that the opponent will immediately get rid of the bodily effects of the status after they are applied. - Evasion - raises the chance to dodge physical attacks. - Crucial Evasion - Reduces the chance that a character will get physical / magical damage that is vital. - Status Evasion - increases the chance to guard from status' magical effects. - Status Effectiveness - increases the effectiveness of the positive physical effects of status and lessens the efficacy of negative ones. - Status Healing Rate - raises the opportunity to remove the physical impacts of the status.
Taking into account the aforementioned characteristics, let's have a bow along with its first ability, which hangs out a debuff on the enemy, allowing you to inflict greater harm with some skills.As a result, when you use it, the personality can only miss, hit with the ability with no buff, or hit with the capability, hang out a buff, then the opponent simply removes it.It would appear that such a situation cannot happen with dinosaurs, however the last two cases have happened to me several times already, because of that at first I was somewhat confused, because I didn't know what was happening.
On the other hand it gets even a bit more interesting, although we can say that this is a rather unusual MMO experience. In summary, let's talk a little about the astel system and the battle procedure, because now it has become much clearer how it was built in general, it's the second point that can scare you away. In the first scenario, it became clear that some astelas have for dealing increased damage, as an example, a unique condition, a summoned monster will inflict damage on enemies vulnerable to cold.
Ever since the very first Korean beta tests, I wasn't sure precisely how the battle system was constructed, so I chose to not focus on it, but for some reason they decided to conduct the European test just on American servers, even since NA states postscript. Everything I write below may be affected by ping, because before America I have it is about 170-200ms. The battle process itself cannot be called very fast, because it isn't constructed on each ability and an action system has time which the character needs to cast. Because of this, it turns out that a delay is of FF14 between the abilities, which reminded me very much.
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