"As for pre-nerf C'Thun, there's zero doubt in anybody's mind that against the meme that came from 2006 IRC logs, pre-nerf C'Thun isn't mathematically impossible. Players are doing triple or even quadruple the quantities of individuals's DPS back then so even a pre-nerf C'Thun would readily fall. It is an issue of
wow classic gold the playerbase being significantly more skilled, and educated.
If you take a close look at the damage logs of any C'Thun kill right now you can see that's true. You have got players doing between 200 to 300 dps on managers, and because this is Classic WoW you know they're watching a movie on their second monitor while they do it. It's tough to get precise numbers, since most people weren't keeping tabs on dps 15 years ago, but based on Minmaxed, it was far less than what we're seeing now:"[There's] a general consensus among individuals who did perform back then is that it was'way less' The idea that pre-nerf C'Thun is too high a damage check is foolish."
Practised on our client for several weeks before it went live, developing strategies and getting knowledgeable about the trash and encounters," Minmaxed said. "I think most of the guild could have enjoyed C'Thun to be harder, but when speaking about the whole'mathematically impossible' C'Thun I do not necessarily believe it was about maths because it had been about the experience being calmed with tentacles spawning inside of walls and shining your stunt while being out of line of sight"
Those bugs look like the principal obstacle in the way of Blizzard putting C'Thun to
cheap wow gold classic in his first form. But here is my pitch: Leave Celtics in.
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